30 days
Visual + UX Designer
Responsive Web App
Figma
3 mos
Visual + UX Designer
Mobile App
Figma
30 days
Visual + UX Designer
Responsive Web App
Figma
For my last project for the Google UX Certificate Program I was assigned to create a responsive web app for social good. This project would involve me creating both an app, and a complimentary website.
I created RemindMe. RemindMe is a fabricated nonprofit organization committed to aiding people of all ages stay organized during their patient journeys. RemindMe’s medication reminder app and responsive website that can offer users a simple and easy-to-understand way to schedule and track their medication subscriptions day-to-day.
According to my research, there are several factors that contribute to 50% of people in the US not taking their medication properly – yes, 50%. Among them were: fear of side effects, forgetfulness and a simple spirit of rebellion. With this information, I wanted to hone in on what might be the 1 or 2 main reasons I can address in my design.
I came up with 9 interview questions to conduct user interviews. I reached out to friends, family and peers to collect a cohort of 5 people, ranging from ages 20–69, that I knew took prescribed medication.
Questions asked:
I created 2 user personas that were informed by the identities, demographics and interview answers of my interviewees. Meet Chidera and Sage. Chidera typically used a calendar or planner to remember to take her medication while Sage typically used her phone’s reminder or alarm function.
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After creating my user personas and getting a better sense of who I was designing for, I decided to create journey maps for each persona. I love using journey maps because they really allow me to empathize with my users’ emotions – which guide their decisions – and assign solutions that directly respond to them.
Note: At this point in my research, I knew my design would not be able to respond to the shame some might feel with taking prescribed medication. However, I made it a note to make their experience as easy and non-disruptive to their life as possible.
Here are the user pain points that stood out to me during the interviews
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I decided to conduct a competitive audit to identify the weakness, strengths, gaps and opportunities in the medication reminder market. Each app I studied had their own fair share of strengths that I knew I would be able to reiterate and possibly incorporate into my design.
I audited: (1) Medisafe, (2) Round Health, (3) MyTherapy and (4) Lady Pill Reminder.
Between the 4 competitors, there was virtually every feature a user could ask for. Medisafe was the strongest app. It had a clear and simple calendar display and extensive features that made it stand out from the other apps I audited. Nevertheless, it appeared to me that Medisafe’s target audience were users that already had a desire, energy and drive to remain super organized about their prescribed medication.
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As I learned from my interviews, my users were not happy they were taking medication in the first place. These were not users that were enthusiastic enough to utilize all of the features Medisafe had to offer, like their “Updates” tab that tells their users the latest news in the medicine world. My users needed something designed for their emotions, that they only had to think about when they take their medications for 30 seconds out of their busy days.
The problem at hand became clear…
I had 2 goals, one for the mobile app and one for the responsive website to accompany it.
I built out digital wireframes and developed a low-fidelity prototype to use for a usability study. My prototype was composed of 3 complimentary user flows that would allow the user to add a new medicine to their schedule, edit a new medicine, and delete a medicine. Here were my 2 guiding principles:
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After creating my low-fidelity prototype, I conducted a usability study with the goal to find out if my app was easy and intuitive for my users. I wanted to answer the following questions:
Here are the insights I gathered.
Note: Participants made several statements about there not being icons on the footer navigation menu for my lo-fi prototype. I wouldn’t consider it a major insight of the study since I always had plans to update the design with recognizable iconography for my high fidelity prototype. Nevertheless, it was my mistake to not incorporate some sort of iconography for the sake of the study.
My next move was to develop my high-fidelity prototypes while reiterating my designs to respond to the insights from my usability study.
I’ve been insured by Kaiser Permanente my whole life. My dad worked there for 30 years, busting his butt to provide for our family. Anytime I think of anything medical I think Kaiser blue and white branding.
Next came my time to reiterate my designs based on my insights from the usability study and create mockups and a high-fidelity prototype.
Here is the mobile app’s main user flow: scheduling medicine. Check out the prototype!
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Here are the mockups for the app’s complimentary website that allowed users to export their tracking reports and learn more about the nonprofit. I created high-fidelity prototypes for the mobile phones, tablets and desktops. The prototype has 2 main user flows: (1) export tracking report, and (2) submit a donation.
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I had the most fun doing this project, and I learned a ton!
The next steps in this project would be to build out a few more features that can simplify the user experience: