PopCon App

PopCon is movie ticket mobile app for a fabricated Movie Theatre. On PopCon, users could expect to have a quick and intuitive user experience that takes the hassle out of planning friend group outings. With this being my first project ever, I was most curious to discover my strengths alongside areas of growth that needed extra attention in my design process.

Role/Service

UX/UI Design

Website

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Sector

E-commerce

Defining the Goal

Let's define our goal

Painting the Picture

I chose to tailor the PopCon app for college students in dire need of a study break. More specifically, I wanted to address the anxiety people feel about tickets being sold out upon our arrival.

Of course we could have just ordered the tickets online, but think about all the steps that one has to go through to do that:

  1. Open the Safari browser on your phone.

  2. Search for the Regal Cinema website.

  3. Make sure your geo-locator is on, or else you have to enter your zip code for the site to find the nearest Regal to you.

  4. Then, scroll down the uncoordinated list of movies on the movie list.

  5. Select the movie you want to watch.

  6. Select the date and time you want.

  7. Select your seats

  8. Type in your payment info and submit your payment

  9. Close the app

  10. Access the ticket in your email

Out of breath after reading all that? Me too. Time to roll up our sleeves!

Research + Empathizing

In order to empathize with the user cohort, I selected 4 peers of mine to conduct interviews.

User Personas

Kiara, 25

Education:
Master's Degree

Family:
Mother of 3

Hometown:
Riverside, CA

Occupation:
Full-time Student

Overview

Kiara is a Master's student who doesn't naturally have a lot of free time. When she does, she values every second. She fanciees cheap outings and is the "type A" friend. She always has a lot on her mind and values when she can make mindless decisions, but often aren't allowed.

Frustrations

  • Having to type in all her card information

  • paying too much for something


Stephen, 29

Education:
Bachelor's Degree

Family:
Single

Hometown:
Los Angeles, CA

Occupation:
Full-time Student

Overview

Stephen is a hard working young adult who really enjoys the breaks in his life he can find to be around his boys. He enjoys quality time with friends, and always appreciates when plans are made quickly and simply. He is admittedly impatient.

Frustrations

  • Technical difficulties and glitching

  • Waiting in line

  • Too many steps to completing an task

I made 2 user personas from the interviews. All my peers were students, 2 male, and 2 female. I interviewed each interviewee with the same list of 7 questions:

  1. What is the most important feature you want in a ticketing app?

  2. What’s been the most challenging thing about buying tickets online?

  3. What’s the best part about buying tickets online?

  4. What color(s) screams “cinema” to you?

  5. What’s your favorite part about the movie-going experience?

  6. Do you already know what movie you want to watch before you look to buy a ticket to a movie, or do you ever casually shop around?

  7. What’s your favorite movie genre?

User Journey Maps

I built a journey map for my personas (Kiara and Stephen) to map out their feelings and experiences as they purchase a movie ticket on the app. Additionally, this would give me the opportunity to identify ways I could respond to their negative experiences and emotions with my hypothetical user flow. The most prominent emotion was impatience.

User Pain Points

Paint point 1

Users don't want a heavy cognitive load. The less steps the better.

Paint point 2

Users dislike long purchasing processes.

Paint point 3

Users feel insecure about their movie being sold out before they purchase.

Paint point 4

Expensive prices.

Testing

Let's do a competitive audit!

My next step consisted of conducting a competitive audit on 4 competitors (2 direct, 2 indirect) in the market: Fandango, MovieTickets.com, Ticketmaster and LiveNation. I wanted to learn how these apps/websites had responded to the user pain points, if at all. Likewise, the audit would be a great opportunity to gain some inspiration for my design.

Paint point 1

cluttered interfaces

Paint point 2

relatively long purchasing processes

Paint point 3

Poor visual design elements

View Audit

Defining the Goal

The problem at hand became clear

Problem Statement

Stephen and Kiara are both busy people who need a hassle-free, time-saving way to buy movie tickets because they don’t like to waste valuable time and energy.

The Goal

The movie ticket app must let users that have little time to waste buy movie tickets in a quick and easy fashion.

Prototyping

Let's start designing.

I created a close up storyboard and user flow in order to inspire my design ideation and how I wanted to simplify things. One early decision I made was to allow the user to skip the seat selection step in the typical movie ticket user flow and automatically be assigned a seat on the app instead. This would shorten the time on task.


I also drew out some design layout ideas that included the information and features I determined would provide a more simple and seamless user flow, and shorten the time on task.

Digital wireframes & Lofi Prototypes

After working on my paper wireframes, I decided to build out a low-fidelity prototype and prepare for a usability study. The following are the 3 guiding principles I came up with to simplify and quicken the user journey:


  • Minimize number of pages

  • Give the user the option to skip “unnecessary” steps

  • Circumvent the entry of card information

Testing again

Usability Study

I conducted a moderated usability study with 5 participants. I sought after a diverse set of young adults ranging from 18-30 in age. All participants were students at a university/college, or employee that works at least 40 hours a week. I led the users through a scripted, step-by-step process to highlight any pain points.


The goal of my research was to find out if the app was intuitive and easy to navigate. Here are the findings I gathered:

Findings

Planned Design Response

Users want a clear next step given to them on the confirmation page.

Adding a QR ticket code ready for use to the confirmation page

Adding an “Add to wallet” button to the confirmation page

Users need the time and date of movie displayed onscreen during their checkout process.

Add date and time display to more pages in the checkout process

There is room to improve the app navigation.

Scrapping the sidebar navigation menu for a footer navigation menu

Reiterate

My next move was to develop my high-fidelity prototypes while reiterating my designs to respond to the insights from my usability study.

Mockups

Takeaways & Next Steps

Here are a few takeaways from my time on this project

What I learned

It was challenging for me to ideate ways that quickened the ticket purchasing process. I’m aware that some of my solutions might not be valuable to some users. For example, some users always want to pick where they can sit in the theater and may not trust the app to pick the best available for them, making my skip to checkout feature useless. Nevertheless, I believe the best solutions I offered came from optimizing the app navigation with genre filters and a footer navigation menu, along with simplifying individual steps.

Next Steps

I carried the goal of wanting to shorten the user’s time on task, however I did not implement this KPI into my usability study. It’s likely that my design would have a shorter time on task considering the simple addition of Apple Pay and and optimized navigation, however if I tested this I would have been able to determine more accurately if my efforts to make my app “quick” were effective.

My next step in this project is to conduct another usability study that will compare the time on task users have on my app to my competitors and explore ways for users to link their accounts with their friends to allow voting polls on the showtimes that align with their schedules.


Thanks for reading 🧑🏾‍🦲

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